Lua 调用传统脚本 / 传统脚本触发 Lua 函数 —— 互调用完整示例
-- Lua 端:注册一个可被传统脚本调用的函数function OnPlayerSignIn(playerName)
local player = GetPlayerByName(playerName)
if not player then return end
local signCount = GetPlayerVar(player, "sign_count") or 0
signCount = signCount + 1
SetPlayerVar(player, "sign_count", signCount)
-- 连续签到奖励阶梯
local reward = 10
if signCount >= 7 then reward = 30
elseif signCount >= 3 then reward = 20
end
GiveItem(player, "元宝", reward)
SendNotice(playerName .. " 完成第" .. signCount .. "天签到,获得元宝x" .. reward)
end
传统脚本端触发:
[@SignIn]
#IF
Check 0
#ACT
SET 1
CallLua OnPlayerSignIn <$username>
break
要点:
[*]CallLua 函数名 参数 是 VVM2 传统脚本调用 Lua 的标准写法
[*]Lua 内用 GetPlayerVar/SetPlayerVar 做持久化变量存储
[*]适合复杂逻辑放 Lua,触发逻辑放传统脚本
快了快了,马上就能用VV了
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